2 Rax Reactor
I’m a typical MM person and I at all times get all 3/3 upgrades on my army. The extra life lets me stim my marines and never threat them dying as fast as they normally would. The extra life on the medics additionally lets them keep on the battlefield longer to heal marines. Never getting provide blocked means you probably my name is lavasioth can focus extra on your army and manufacturing whereas getting more gas is properly getting extra gas. It means you’ve the equal of 6 SCV extracting gasoline proper of the start of a mission, with out losing mining time past constructing the Refineries.
Science vessels are also nice within the later missions. Mainly as a result of that’s the place they introduce all the higher mech models and the items they introduce normally are good for no matter the mission is without upgrades. It’s possible to change from medic/marine to banshee/viking/sci vessel with all the suitable upgrades, however that solely pays off on certain missions and forces you to turtle for a while.
The Science Vessel is nice for its computerized repair of mechanical unit, for free. Irradiate isn’t too useful in the campaign however could be useful at times when coping with excessive HP enemies. It could be particularly helpful on Engine of Destruction following the Odin, though bringing in SCVs continues to be probably essential. Note that since Science Vessel Repair is free it’ll even be extremely useful in missions where assets are restricted.
Anyway, a most recent loss I had TvZ made me analyze the principle cause I lost, and I think I pinpointed it all the way down to the truth that I had too many reactors and too few tech labs. S lab in Wings of Liberty for twenty-five protoss analysis factors and are the alternative to the drop analysis. This allows two of any unit to be built at once, even when that unit would normally require a tech lab. After acquisition, all starting tech labs and reactors in subsequent missions are replaced by tech reactors.
The Raven’s spells aren’t tide-turning just like the Science Vessel’s healing skills are. In Maw of the Void especially, having a squad of Vessels to heal your Battlecruisers (without the repair value that SCVs require!) is invaluable. The Raven simply would not have something to compete with that.
I’ll take a unit with precisely one use over a unit with exactly none. Now, I’ve never actually used the Perdition Turret, so I do not know what its exact capabilities are. I do know the ability of the Planetary Fortress, though, and that alone was enough to influence me in my alternative.